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is it possible to update UniTask manually? Custom player loop

Open Romaleks360 opened this issue 3 years ago • 1 comments

We are using UniTask with the Photon Fusion multiplayer library. It features a custom update loop callback called FixedUpdateNetwork(), which runs at the fixed server tickrate. It is required to change the game state inside this callback.

Is it possible to run UniTasks on the custom loop like this? Probably extending the PlayerLoopTiming?

DOTween, for example, has this static ManualUpdate method for tweens that were created with UpdateType.Manual. I am looking for something similar.

Thanks!

Romaleks360 avatar Mar 22 '22 15:03 Romaleks360

Also wondering about this possibility.

sableangle avatar May 22 '22 14:05 sableangle

This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days.

github-actions[bot] avatar Aug 21 '22 00:08 github-actions[bot]