Crsi

Results 36 comments of Crsi

> Oh my, you know I don't do multiplayer, so my motivation is... low. Add to that 70 files changed in 140 commits, and I get a headache :hammer: Would...

> Of course that would help us all, just not you I am very aware of that. But the thing is, that _I_ want it to get merged, so I...

> I am prejudiced against all online games Sorry about that, some of them are really great. Any maybe Unciv becomes a little great in that matter, too. That's why...

> So that other PR will move ApiV2 forward for realsies, and you keep updating this one to keep the voyage's "destination" current? OK... Something like this. I think the...

Android: Since I'm using `CoroutineWorker` for Android turn checks, the `startWork` method creates coroutines in another `CoroutineScope` than what we usually use. I've set that scope to our `override val...

> Flows I've seen them in the `init` of `OnlineMultiplayer`. Not sure about their functionality, so I didn't touch them. > didn't check, sorry No problem, it's valuable input and...

a) Did you use my builds / your own build from my branch? (Just to be sure) b) What exactly did you do? (So that I can reproduce it) c)...

I wasn't able to reproduce until now, I have opened up https://github.com/hopfenspace/Unciv/issues/82 to keep track of your issue. Thanks for reporting :)

I think you found a bug which I already closed in a later version (1 day after the release you tested). See https://github.com/hopfenspace/Unciv/issues/57 for the original. So, in my current...

I'm preparing PR 2. > Point me to some *specific* design decision to evaluate, then maybe I'll actually look. Please give me your 5 cents on the way the new...