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Cameras should be based on quaternions

Open einarf opened this issue 7 years ago • 2 comments

These are currently based good old look_at, but should probably use quaternions to make them into fully 3d cameras without too much hassle.

einarf avatar Aug 14 '18 21:08 einarf

Good idea, i will take a look on that.

yoyonel avatar Aug 28 '18 12:08 yoyonel

Nice. Might be a good idea to introduce a 3rd camera class for now. I think the system camera is decent enough as it is unless you would want to see any new features.

What I am mainly looking for is a camera that can be used freely in effects and scenes. The current cameras were written in a hurry and there was really no plan behind them.

einarf avatar Aug 28 '18 17:08 einarf