Continous
Continous
> @Continous Friendly ping Sorry, I must have forgotten to respond in the mess of moving to a new house! At the moment, it won't even launch with DX12 so...
No, however when I had made this report they did have a semi-open alpha going. I think we can kind of, shelf this, until they do have it in Early...
Just another update, I've managed to get the game to launch and ran raytracing just fine without any clear artifacts. There were some minor issues/errors, but those were almost certainly...
> I'm still a little confused on the prowlarr support for request management because wouldn't just the sonarr and radarr need the indexers because they will be doing the indexing...
> Multichannel is not supported, because some of the effect don't make sense in multichannel setup, for example, cross-feed and quad / cross channel convolution are one of those I...
> this is another example of an issue that is either waiting for vue or blocked by vue. in my opinion this issue should be converted to discussion so that...
> One problem that I faced last time I considered it was that we need to generate previews of the videos (which is more difficult to efficiently) instead of previews...
It should be noted that the 230-255 represented metals is also defined in the specification. 230 - Iron 231 - Gold 232 - Aluminum 233 - Chrome 234 - Copper...
> Hey thank you for this, for me the most important qualification is I need to be able to import into Pro Tools so right now ADM WAV is pretty...
> I think there's two issues with this format that would complicate a port: > > * A file is either all one bed or all objects, and generally what...