cvr-sdk-unreal
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Quest Pro Eyetracking
Description
- Added Eye Tracking when using the MetaXR Plugin with the Quest Pro
- Added a dropdown to Active Session View to configure fixation point offsets per headset
Height Task ID(s) (If applicable): T-3056 T-8899
Type of change
- [ ] Bug fix (non-breaking change which fixes an issue)
- [x] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
- [x] This change requires a documentation update
Checklist
- [x] My code follows the style guidelines of this project
- [x] I have performed a self-review of my own code
- [x] I have commented my code, particularly in hard-to-understand areas
- [ ] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] Any dependent changes have been merged and published in downstream modules
- [ ] I have assigned this PR to myself in GitHub
- [x] I have assigned and notified Reviewers for this PR