CodeDoctor

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Added inline tool naming in 2.3.0-beta.3, reopened for stroke width proposal

Hmm, both doesn't have a detailed property view (I'm thinking about krita, photoshop, ... that have something like this). And a second toolbar above would make it too big for...

On your end it looks okay. See the dartpad version for reference. This is the default behavior and for me as a user it's very confusing that with default rendering...

Hmm, I tested it myself but doesn't accept the solution right now. My game looks like this: ![Screenshot_20240818_203458](https://github.com/user-attachments/assets/c307fce0-b5c8-40e5-87f5-a28b257befdc) You can move the camera by dragging with the mouse on the...

Yeah I want to collide with both the camera and the world. I'm not an expert in flame but my setup looks like this: ``` FlameGame (which has CollisionDetection) ->...

Hi, why is it now working as expected? It collides with something which isn't there. And I'm currently not seeing a real solution here? Having two collidable objects isn't a...

Hmm, okay... Maybe this could a good "feature" since a cursor system could be useful for many games. In my specific problem, I wanted to show an outline where you...

No, I'm currently using it on the game object. Here the position works as expected. It uses the correct coordinate system on both viewport and world. https://github.com/LinwoodDev/Quokka/blob/f40ea11070063c5c82f265919b6d07da5763ca98/app/lib/board/hand/item.dart#L206-L219

Yeah looks like #518. I didnt find out the math yet to do this