texturepacker-godot-plugin
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Image flag fixes and code consolidation
What's changed:
- Consolidated both plugin files into a single plugin for sanity sake, reducing any development overhead as both plugins did roughly the same thing.
- Added image flags to .tpsheet and .tpset. Now pixel art won't look muddled.
- Removed some excess code and added a bit more error checking.
Known Issues:
- Using Godot 3.2, the below error appears when importing:
* core/os/file_access.cpp:667 - Condition "!f" is true. Continuing.
* Cannot open file 'res://.import/filename.tpset-b0fde670dee72c7687aa825efad333a9.res'. # Only does this for Spritesheets
This does not appear to be related to the plugin, but I can't fully confirm this as I've been unable to nail down what is causing the issue (it doesn't occur when the plugin is installed).
- Using Godot 3.2, every time you alt-tab in and out, it auto-imports. Though the impact is small, it halts development for at least a few seconds and may have some impact on the hardware long-term (reads and write). This issue has existed before this update, at least with my machine.