Clothoid1
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Clothoid1
I can reproduce it with a very simple compute shader: `#include ` `float sqrt_float(float aValue_in) { return std::sqrtf(aValue_in); }` `[[using spirv:comp, local_size(8, 8, 1)]] void main() { uint x =...
I have started to use circle for rather complex C++ shaders to create Spir-V binary code for Vulkan. Circle is really amazing, great to see that someone has created a...