ChthonVII

Results 35 comments of ChthonVII

@jrugia Yep, that seems to be it. The problem is specific to the combination of [Wine-GE-Proton8-26](https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton8-26) and [dxvk 2.3](https://github.com/doitsujin/dxvk/releases/tag/v2.3). If I swap out dxvk 2.3 for 2.2, it works. If...

> Did you come to a conclusion in regards to this? 👀 Only that the problem seems to be specific to the combination of this one particular version of dxvk...

I strongly second Quackdoc's idea to incorporate with gamescope. That would pretty much be the be-all, end-all for linux retro gaming.

I'm experiencing the same bug **_under X11_** in dbeaver. (See https://github.com/dbeaver/dbeaver/issues/22581.) Obviously, setting `GDK_BACKEND=x11` doesn't help. Assuming it's the same bug, this bug is not specific to Wayland. The other...

I'm sorry, but I don't think this correct. Take a deeper look at how and when the Difficulty member is set for HouseClass objects. But one thing first. It sounds...

Actually, I was mistaken. Logic_Switch_Player_Context(this) doesn't change PlayerPtr in single player. So there's no bug in TD.

I think I found the root of it: If I use `git clone` to download the repo, then `data/AM2R.AppDir/AM2R.desktop` is a symlink, and all is good. _But_ if I use...

Similar problem with Guild Wars, which has a splash screen. Gamescope just hangs without showing the splash screen. On any backend. Debian Trixie just upgraded to 3.15.13-2. It used to...

I'm using Wine-GE-Proton8-26. As I said, Guild Wars runs normally without gamescope, but with gamescope it just hangs without showing the splash screen. After some further testing: - Merely setting...

> Did you compile it with cython 3.x? I've just got [the system-installed cython3 package from Debian stable](https://packages.debian.org/bookworm/cython3). Which you'd _think_ would be version 3, right? But... I'm thinking maybe...