unity-wireframe
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Triangle distorsion
When I place you shader in my scene I have a distortion acording to the camera angle.
When I'm fly far from the ground it's pretty good but when I'm close, I see a distortion.
What I've done :
- Add your project to my assets
- Create a material with SuperSystems/Wireframe-Shaded-Unlit shader (I tried with others)
- Create a plane with this material
- Add WireframeImageEffect scipt to my camera (I tried with or without)