Cee123
Cee123
   
> > > It does. I would love to see this implemented in beetle-vb! Also technically it's r3Ddragon Yeah, well, r3Ddragon that's what I meant. lol There's also a 3D...
Added an extra $30. If they could maybe add an option for Super Gameboy borders as well.
Well, the Pokemon Blue on mGBA is also how it looks on the Gameboy Color (not just the SGB). So not really sure why it's only one color on Gambatte,...
I've decided to retract the bounty on this. It's been well over a year now and nothing's happened. My bounty of $30 has been refunded. During that time, unfortunately I...
> When I load it with the settings for SGB coloring it loads the default coloring instead of it's unique palletes, This worked when I tested Alleyway and Metroid II,...
I vaguely remember playing Pokemon blue/red on the gameboy colour as well as on no$gb years ago and it being colorized like what you see on mGBA. I could be...
> This should probably renamed to "Implement basic SGB features such as palettes and borders". Right now no SGB features are emulated whatsoever in this core. The colorization option is...
I noticed exactly the same thing the other day. The colours are NOT the accurate colouring of Super Game Boy enhanced games (such as Pokemon Red/Blue) and will only display...
Guys, I added a bounty for SGB features to be added, if anyone is interested. https://www.bountysource.com/issues/76534488-incorrect-coloring-on-super-gameboy-enhanced-games-and-super-gameboy-borders