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Investigate compilation of 'cashscript snippets' to CashASM

Open mr-zwets opened this issue 10 months ago • 0 comments

@jimtendo started a convestion on telegram (https://t.me/bch_compilers/7955) to ask

Might it be feasible in future to have some kind of compileScript function that allows CashScript to compile a short segment of CashScript into CashASM? Something like:

// First arg is the script
// Second arg is the named values and their type
compileScript('a + b', {
 a: 'int',
 b: 'int',
})
// outputs:
// <a> <b> OP_ADD

Rosco replied (https://t.me/bch_compilers/8000) that we could try to support the following:


compileScript(`function x(int a, int b) { return a + b }`);

// or

const requireLockscriptP2PKH = compileScript(`
function checkLockingBytecode(bytes lockingBytecode) {
  require(lockingBytecode.length == 25);
  require(lockingBytecode.split(3)[0] == 0x76a914);
  require(lockingBytecode.split(23)[1] == 0x88ac);
}`);

That way we skip the contract overhead, but keep the function definition that has parameter data

Creating self-contained "functions" is something that is on the roadmap (although specifics are yet to be defined), but when we implement that, we could try to ensure that they could be compiled by themselves so they could be used for use cases like yours

adding a "target" for CashASM (besides "regular" hex bytecode / asm) should be doable as well.

mr-zwets avatar Jan 10 '25 16:01 mr-zwets