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Why does it continuosly add to the blur every fps update?

Open behelit opened this issue 4 years ago • 1 comments

I'm using the defaults form the examples but the blur appends to itself every update. If I set the fps to 0, every redraw of the fragment will add additional blur on top of the existing blur.

behelit avatar Oct 21 '21 04:10 behelit

That is one of the "problem" of this library. If you want to pause the update, just call blurLayout.pauseBlur();, that seems to be the only way to stop the blur from updating.

marticztn avatar Feb 17 '22 15:02 marticztn