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A resource failed to call destroy

Open Kurounin opened this issue 6 years ago • 5 comments

On API 28 after calling startBlur() I noticed in the debug console lots of messages about: W/System: A resource failed to call destroy. These messages keep showing even after calling pauseBlur() and they seem to be correlated with the fps setting (the higher the fps, the higher count of messages). I upgraded from version 1.0.0 to version 1.1.1 thinking it might fix these issues, but there seems to be an additional message now: V/RenderScript: User-backed allocation failed stride requirement, falling back to separate allocation and the blur keeps being reapplied, until everything because a consistent color.

Kurounin avatar Feb 04 '19 05:02 Kurounin

I have the same issue. Have you found a solution for this?

mck182 avatar Mar 07 '19 20:03 mck182

@mck182 Not yet. I'm waiting for a reply from the developers

Kurounin avatar Mar 08 '19 06:03 Kurounin

Any updates on this?

subzero10 avatar Apr 03 '19 08:04 subzero10

@Kurounin are you using it in a recyclerview? I seem to have this issues there

boylenssen avatar Aug 20 '20 07:08 boylenssen

@boylenssen I was using it in a recyclerview, but after not getting any updates on the issue I went with a simple transparent frame that dims the background.

Kurounin avatar Aug 21 '20 07:08 Kurounin