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AtPoints Operations for GPU Backends

Open jeremylt opened this issue 1 year ago • 2 comments

We should add initial GPU capability for AtPoints Bases, Restrictions, and Operators

jeremylt avatar Mar 05 '24 21:03 jeremylt

Ok, moving this up on priority.

I think the main question is how to handle different numbers of points per cell. My instinct is to give each cell the size of scratch space as the maximum number of points in the cell and pad out the data by replicating the last value in the cell.

jeremylt avatar Apr 23 '24 16:04 jeremylt

Ok, need a multi-element apply method and to tweak the tests for restrictions to handle different packing strategies of the e-vec

jeremylt avatar Apr 23 '24 17:04 jeremylt