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"Gravity fix" shouldn't also halve gravity for monster corpses and blood

Open bangstk opened this issue 2 years ago • 1 comments

The "gravity fix" PsyDoom option prevents the player from getting twice the gravity due to running at constant 30Hz and getting more physics updates.

But the gravity fix option has a side effect of also halving the gravity of monster corpses and blood (really any thing)

This shouldn't really be necessary because the monsters/things update rate doesn't get doubled when the game is running well like player physics does so their gravity should not vary like player gravity does. On top of that it just looks wrong and monster/blood gravity never really feels that slow on a real PSX.

I propose that with the "gravity fix" enabled that monsters/things gravity should be twice what it is now so that it matches their gravity when "gravity fix" is unticked.

This would make it feel about even with the player's gravity (with gravity fix enabled) rather than monsters falling like they are on the moon when shot off a ledge.

bangstk avatar Oct 12 '23 17:10 bangstk

This should be fixed with the next build of PsyDoom. Will close out the ticket once that build is made.

BodbDearg avatar May 25 '24 07:05 BodbDearg