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simple image editor for xamarin

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this should fix my described issue (17) with sending a copy of the original list. the for each don't run into the problem that the ontouch event removes one path...

byte[] data = await ImageEditor.Instance.GetEditedImage(bitmap); The above line works perfectly in debug mode but not in release mode in UWP. It returns null instead taking to editor screen. I tried...

When draw line, 1 hand pressing, 1 hand drawing, app will directly close. I using stable version.

Hi, i really like your simple ImageEditor and i wanted to use it in one of my current projects but when i draw multiple lines i often get a "System.InvalidOperationException:...

Bumps [SkiaSharp](https://github.com/mono/SkiaSharp) from 2.80.2 to 2.88.6. Release notes Sourced from SkiaSharp's releases. Version 2.88.6 What's Changed [release/2.x] Update libjpeg-turbo to 3.0.0 by @​mattleibow in mono/SkiaSharp#2581 [release/2.x] libjpeg is not used...

dependencies

Bumps [SkiaSharp](https://github.com/mono/SkiaSharp) from 2.80.2 to 2.88.6. Release notes Sourced from SkiaSharp's releases. Version 2.88.6 What's Changed [release/2.x] Update libjpeg-turbo to 3.0.0 by @​mattleibow in mono/SkiaSharp#2581 [release/2.x] libjpeg is not used...

dependencies

Bumps [SkiaSharp](https://github.com/mono/SkiaSharp) from 2.80.2 to 2.88.6. Release notes Sourced from SkiaSharp's releases. Version 2.88.6 What's Changed [release/2.x] Update libjpeg-turbo to 3.0.0 by @​mattleibow in mono/SkiaSharp#2581 [release/2.x] libjpeg is not used...

dependencies

Hi! Let me thank you for this awesome plugin, is there a way to get the path of the image after save it? Thanks!