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Improve navigation

Open BillyWM opened this issue 13 years ago • 1 comments

Navigation is currently based on a bounding-box system that must be manually entered. This causes multiple problems, such as a the bot getting stuck attempting to get enemies that are out of bounds

Change the system to read from the tilemap instead. It may be stored at 0x6000--0x7FFF since this game uses the MMC3 with an additiona 8KB of RAM.

BillyWM avatar Jul 29 '12 18:07 BillyWM

Don't know where I got the idea back then that it had 8KB PRG-RAM. This is not true. It uses a TL-ROM board which doesn't support PRG RAM or CHR RAM.

BillyWM avatar Mar 14 '19 10:03 BillyWM