Unity-Raytracer
                                
                                
                                
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                        A Raytraced Renderer, programmed in Javascript for the Unity3d Game Engine. Additions are welcome
#Unity Raytraced Renderer
##Usage
Just by simple attaching this script to any camera, the raytraced renderer will perform it's magic,
It is however noteworthy that this was made in Unity 4 and backwards comppatability is not guaranteed.
This works in both indie and pro, with all features, no ristrictions.
All Textures that are to be rendered must have Read/Write Enabled Enabled
##Settings I will briefly explain each setting of the script
Real Time Simple enough, if you want the renderer to do more than 1 render, check this
AutoGenerateColliders Unless you've read the code and know what this dies, keep this one on
Smooth Edges This will make round edges seem rounf and not jagged. It does however decrease performance quite a bit.
Single material Only If your meshes have more than 1 material, and you want them to render, tick this, otherwise it's just a performance boost ;)
Use Lighting Without this everything will be rendered as if it was completely lit on all sides.
Resolution The multiplyer of the resolution to render at. If you have a 100x100 display and it is at 0.1, it will render at 10x10. At 2.0 it will render at 200x200.
Max Stack The maximum number of recursive steps to take. Good numbers: 5-20
##Rights Note that this is a community project. Any commits are welcome! Any feedback is welcome. I do not care about credit. Tell your friends you made this for all I care :P Also note that this was started by me: Benproductions1
##Contact If anyone has any questions/comments/remarks feel free to do so on the unity forums page for this project here: http://forum.unity3d.com/showthread.php?175212