ProceduralDungeon icon indicating copy to clipboard operation
ProceduralDungeon copied to clipboard

[BUG/Question] Choose Door called after IsValidDungeon

Open VGO08 opened this issue 1 year ago • 25 comments

Hello and thanks for all the project first, I really appreciate your work and it helped me a lot for my project, but i have on quick question : Why is choose door called after IsValidDungeon? I want to know how many unused door are spawned to know if its even or odd. (Im trying to create a lethal company style procedural generation and also if you dont mind giving me some tips on how to reduce the dead ends because on some maps a lot of time i get really a lot of dead ends, what i aim for is more like 2-3 big zones but thats isnt my real question)

Technical informations

  • OS: Windows 10
  • Unreal: 5.3
  • Latest for 5.3

Expected behavior I expected that Choose Door will run before IsValidDungeon

I really appreciate your help and i hope i will find a solution :)

VGO08 avatar Aug 15 '24 21:08 VGO08