ProceduralDungeon
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[BUG/Question] Choose Door called after IsValidDungeon
Hello and thanks for all the project first, I really appreciate your work and it helped me a lot for my project, but i have on quick question : Why is choose door called after IsValidDungeon? I want to know how many unused door are spawned to know if its even or odd. (Im trying to create a lethal company style procedural generation and also if you dont mind giving me some tips on how to reduce the dead ends because on some maps a lot of time i get really a lot of dead ends, what i aim for is more like 2-3 big zones but thats isnt my real question)
Technical informations
- OS: Windows 10
- Unreal: 5.3
- Latest for 5.3
Expected behavior I expected that Choose Door will run before IsValidDungeon
I really appreciate your help and i hope i will find a solution :)