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Add uv transforms to thininstances
Add uv transforms to thininstances.
Please reference the forum post
https://forum.babylonjs.com/t/thin-instances-uv-attribute-weird-result/34061/14?u=unicomp21
I am wondering if it should be supported by default or wether a material plugin only ? This looks like a pretty edge case feature and I am not sure we should embed it by default ?
I think it could be edge ... until it's not. The potential here for a non-repeating (thanks to variation in texture), volume filling primitive, is pretty significant.
By edge case I mean not everybody will use it and thus I d prefer it to be on demand to not increase the size of the code in most of the experiences.
How much of a size increase will there be?
not sure but we could say the same for any small features resulting in overall big additions :-)
I am not saying we should not add the feature, but I d rather keep it as a material plugin that people need to import in order to benefit from it instead of embedding it in the material.
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https://forum.babylonjs.com/t/add-uv-transforms-to-thininstances/52140