Babylon.js
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Potential OIT optimization
Consider using OES_draw_buffers_indexed extension on supported platforms to reduce the number of render passes.
Sounds like a pretty cool extension indeed :-)
@CraigFeldspar do you think it would be simple to add ? (assuming support in the engine)
@Popov72 do you know if the same is available in WebGPU ?
Yes in WebGPU you can have these settings per color target:
https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/core/src/LibDeclarations/webgpu.d.ts#L519-L528
See BabylonJS/ThePirateCove#792 which would require the support of the same extension.