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A collection of voxel mesh generation algorithms

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Here's an implementation I found working you can add to your tutorial: - ChunkBase.h: ![image](https://user-images.githubusercontent.com/106384472/175832039-30fb48a7-510e-4ddc-ae92-2693c89c73f6.png) (A blueprint-accessible array for materials, plus arrays for the material struct and vertices instead of...

Assets in the Content folder are not showing up in UE5.1.1

I haven't been able to locate the root cause of the issue but it appears that only a single chunk is able to have blocks added or removed from it,...

Using BP_MarchingBlocks and attempting to edit results in: \UE5VoxelTutorial\Private\Voxel\Chunk\ChunkBase.h] [Line: 44] Pure virtual not implemented (AChunkBase::RemoveVoxelData)

The sln file is not here so pulling and testing it does not work since i cant open the solution? not sure if you did that on purpose or just...

Hi again, Thank you for this repository. Can you do caves? The chunks are empty inside and only generates top area like hills, mountains.

There are 2 issues. 1. the 2 Target.cs files need to have v5 instead of v2 2. there is an enum conflict with EDirection. to solve it I just inserted...