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[FX] FX stop working as soon as you rotate or scale them.

Open keku645 opened this issue 4 years ago • 2 comments

FX stop working as soon as you rotate or scale them although they are activated again when they turn to their original spawned rotation/scale.

https://user-images.githubusercontent.com/36018654/125727303-ff944ab7-40f7-42ff-a3c7-6b85d4050e98.mp4

https://user-images.githubusercontent.com/36018654/125727364-6debb156-43fc-45eb-beb5-864ca37c103b.mp4

keku645 avatar Jul 15 '21 04:07 keku645

A dirty fix has been found.

Once you rotate or scale the desired FX, duplicate it and the changes will show up, after that remove the old FX.

https://www.youtube.com/watch?v=18lyUpj4Lpk

keku645 avatar Jul 27 '21 14:07 keku645

I think we would have to fire an enable event to that type of entities whenever changing the transform or scale or whatever

FlashHit avatar Jan 30 '22 06:01 FlashHit