MapEditor
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Transform assets in their negative form.
Sometimes I've been in a situation that I need to use an asset but due it's shape it's not possible to use in the scenario Im building. As an example stairs have an speciffic angle to the right, but thats the only asset there is in the game, that could be resolved by being able to transform it, either z, x or Y value.
Tried using negative values on scale but the lowest value is 0.01.
If you mean scaling it to its symmetrical then there is no point, as collision doesn't scale (at least for now)
I wouldnt close this, there are still many assets that can be used to decorate.
Seems like frostbite flips the mesh inside out with negative scales, so this can't be done by simply inversing it. There might be another way to flip but I have no idea how.