Krzysztof Wiśniewski

Results 129 comments of Krzysztof Wiśniewski

Adapted to changes from #1500, ready for review @IntegratedQuantum

There is also https://vulkan.gpuinfo.org/ page which is very handy for querying for how widely are different Vulkan features available.

![image](https://github.com/user-attachments/assets/c9ca2ad6-b1bd-4995-ad1d-ad611c9789aa) ![image](https://github.com/user-attachments/assets/da94f197-e470-4bc0-846f-629572112513) ![image](https://github.com/user-attachments/assets/6932a2e4-aef6-413f-a3a0-f9e0929b8fd4)

![image](https://github.com/user-attachments/assets/469481f2-22f6-470b-b3a6-36e8938de1c7)

Both, preferably as emergent behavior. I would prefer to avoid dynamite blocks flying around like in minecraft tho. With #1261 we can make dynamite explosion damage blocks it can not...

Resolved conflicts with network refactor.

Damage for stone and mud ![image](https://github.com/user-attachments/assets/2da4c252-1b0c-482a-9ecd-b6d6b53deffc) ![image](https://github.com/user-attachments/assets/3445f5d6-231b-44ad-80e2-1466c298d7ae)

Future improvements: - [ ] Sticks of dynamite should be throwable - [ ] Sticks of dynamite should be placeable on bottom of a block - [ ] Delayed explosions...

Closing until it's a priority to integrate similar stuff into engine.