RT-Engine
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C OpenCL/OpenGL interop Raytracer
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##RT-Engine
A realtime C/OpenCL-OpenGL interop raytracer.
Requires the GLFW and OpenCL libraries. So far, it has been tested on the nVidia & Intel OpenCL platforms.
A GPU that supports 'cl_khr_gl_sharing' is recommended, as it will otherwise fallback to manual texture transfer - this will be quite slow.
#####Sample screenshot
