AnthorNet

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I think there's an offset but that would require some tests in game to check

It should be mVariablePowerProductionCycleOffset

Like the idea, with a possibility to export/import color scheme and share them like the blueprints

They need to be linked to any spawner available. You can try SCIM in the meantime

On SCIM, I fixed it by adding: ```js let newCreatureSpawnerId = "Persistent_Exploration_2:PersistentLevel.BP_CreatureSpawner432"; newFauna.properties.push({name: "mOwningSpawner", type: "ObjectProperty", index: 0, value: {levelName: "Persistent_Exploration_2", pathName: newCreatureSpawnerId}}); ``` The spawner ID was taken randomly,...

To spawn a dogoo on SCIM, right click a foundation > Spawn around > Fauna > Lizard Doggo

I've got report that SCIM was also despawning fauna being spawn. Exp had some bug with doggos, so my assumption is that they might have change some properties on them.

Do you have a legit one in an Exp Save to check the new format?

VANILLA DOGGO REFERENCE ``` { "name": "mOwningSpawner", "type": "ObjectProperty", "index": 0, "value": { "levelName": "Persistent_Exploration_2", "pathName": "Persistent_Exploration_2:PersistentLevel.BP_EnemySpawner231" } }, ``` ``` { "type": 1, "className": "/Game/FactoryGame/Character/Creature/BP_CreatureSpawner.BP_CreatureSpawner_C", "levelName": "Persistent_Exploration_2", "pathName": "Persistent_Exploration_2:PersistentLevel.BP_EnemySpawner231",...

I ran some tests using SCIM and the last Experimental and nothing was despawning, even without the creature spawner linked. Comparing both code, SCIM and save editor, they seems to...