stopmagic
                                
                                
                                
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                        Stopmotion addon for Blender that helps you create amazing animations faster and easier than ever before... from @AldrinMathew

Stopmagic gives you the power of creating amazing Stop Motion animations faster and easier than ever before. This project is maintained by Aldrin Mathew.
This is a revival of the Keymesh addon developed by Pablo Dobarro, and the Animation Testing for Keymesh was done by Daniel Martinez Lara.
Features
Shortcuts for faster workflows
Ctrl Shift Aadds a Keyframe to the current active mesh and frame.Ctrl Shift Zskips frames backward, and adds keyframe if chosenCtrl Shift Xskips frames forward, and adds keyframe if chosenCtrl Shift Cfinds the previous frame with a keyed mesh, if anyCtrl Shift Vfinds the next frame with a keyed mesh, if any
All of these shortcuts can be customized if required.
Frame Skipping
Artists can now seamlessly skip frames forwards or backwards and add a keyframe to do stop motion poses easily. You can change the number of frames to be skipped and also disable adding keyframe automatically, if required.
Onion Skins (Experimental)
You can now provide a frame range and see the past and future onion skins of the active object. Keep in mind that this feature is experimental and also creates new objects and meshes in your scene. This could also be buggy. You can also change the color of the past and future objects of the onion skin
Finding Keyed Frame
This feature allows you to jump to the next or previous frame that has a keyed mesh in it. This is very useful when you want to work faster and doesn't want to navigate through the timeline a lot
Upgrade Addon
If network is available, this checks whether a new version of the addon is available. If so, it will show a button that directly navigates the user to the download link for the latest version. If there is no network, this button will navigate the user to the releases page of the addon
Initializing Frame Handler
Whenever the addon stops working, use this button to initialize the frame handler.
Purge Unused Data
Unused mesh data can be purged to save space and remove clutter
Documentation
The documentation of the addon is available here