Adrián

Results 32 comments of Adrián

Out of curiosity, do you also get camera oscillation while standing still on tilt surfaces?

I would like to have the ability to easily generate the SDKTools, SDKHooks, etc. gamedata files for the inspecting binary from few clicks. Currently the tool is not productive for...

@Joshua-Ashton Please, would it be possible to implement these as well? I'm particularly interested in `JoltPhysicsCollision::ConvexFromPlanes` as I noticed a custom SSDK2013 mod logic (which creates entities with VPhysics objects...

After recently discovering UMC and working on fixing it for my HL2:DM server (where I use Tiered voting mode too), I took one hour to analyze, nail down and fix...

Since VPhysics Jolt for Linux is to be compiled with modern g++, it creates incompatibilities with default SRCDS. If you strongly wish to use Jolt on Linux, to workaround this,...

You tried to show a bug where shooting the ball over a platform aiming below it causes it to initially collide and ricochet on the platform, right? I've recently found...

@Joshua-Ashton As a workaround, I've found setting `vjolt_substeps_integration` higher than `1` seems to fix it, but then it requires to match `vjolt_substeps_collision` value with the former to prevent other issues...

This commit is not quite correct. The addition of `!m_bDetonatorArmed` subcondition at the start of the function makes the whole condition redundant and always failing since `StartSatchelDetonate` is only called...

I haven't noticed any issue when launching a HL2MP mod built off the updated SSDK2013 after replacing `gameinfo.txt` AppId-based search path entries with `all_source_engine_paths`. @Maertzi not sure if I should...

I'm debugging a case where apparently virtual offsets from `Menu.h` are mismatched as well (at least over `GameUI` module), at some point before `GetInvalidMenuID` (from the SDK). You can check,...