Doom 3 fonts
It seems to me that a problem with Doom 3 is the font and gui graphics. Although in BFG the resolution of the gui textures was increased and the problem is less noticeable I still think something should be done. Maybe add svg support similar to http://sourceforge.net/p/shivavg/code/HEAD/tree/trunk/src/?
Good news on this front... :) http://terathon.com/lengyel/Lengyel-Glyphs.pdf
@AdaDoom3 Assuming there is no progress here yet: Part of me thinks its a good idea to implement software emulation for this first before looking at a shader in light of Vulkan's quirks. Thoughts?
That is a bit expensive and error prone -- not to mention the os provides some facilities for it. The easiest route is to use simple bitmaps which is what I will probably do given that this isn't a priority any time soon.
Also, only recently has this even become reliably possible