OpenShadingLanguage
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build(deps): Adjust to OIIO changes to TextureOpt structure
OIIO 3.0 changes the TextureOpt structure a bit, and we need to adjust on the OSL end, too.
To have context for this, you need to be aware of https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/4485 and https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/4490.