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Bump aframe from 1.6.0 to 1.7.1

Open dependabot[bot] opened this issue 8 months ago • 0 comments

Bumps aframe from 1.6.0 to 1.7.1.

Release notes

Sourced from aframe's releases.

v1.7.1

1.7.1 (Apr 1, 2025)

Bug fixes

v1.7.0

1.7.0 (Feb 20, 2025)

Post-processing, ES modules and importmap, WebGPU and TSL support, Logitech MX Ink integration and more.

Major Changes

Bug fixes

  • Remove unused width and height properties from flat and standard shaders (#5647) (@​mrxz)
  • Relax the clientWidth constraint in the controls tests. Fix tests on Ubuntu (#5641) (@​vincentfretin)
  • Check if XRSession exists before attaching inputsourcechange listener (#5631) (@​mrxz)
  • Don't apply anchor scale (only position and rotation) to an anchored entity (#5633) (@​mrxz)
  • Wait until referenceSpace is available befor initializing compositor layers (#5626) (@​vincentfretin)
  • Remove raycaster-closest-entity-changed listener when removing the cursor component (#5625) (@​vincentfretin)
  • Handle cursor rayOrigin updates and rayOrigin: mouse when component attached to an entity and not a-scene (fix #4759) (#4760) (@​kylebakerio)
  • Fix light shadow frustum visualization via CameraHelper (fix #5098) (#5099) (@​IanSweeneyAC, @​dmarcos)
  • Prevent loading cubemap for a probe light when envMap is not set (fix #5610) (#5611) (@​mrxz)
  • Prevent redundant pinchstarted events on a hand tracking pinch gesture (#5609) (@​mrxz)
  • Improve cursor component xrselect logic. Handle rayOrigin property changes and account for camera rigs when calculating the raycaster direction (#5606) (@​mrxz, @​vincentfretin)
  • Fix Apple Vision Pro detection logic to prevent false positives on iPad and iPhone (fix #5605) (#5607) (@​vincentfretin)
  • Remove fullscreen CSS styles from the document element when a-scene is disconnected (#5602) (@​gunhaxxor)
  • Adjust light intensity defaults and examples to account for WebGLRenderer.useLegacyLights deprecation in THREE r165 (#8813d3d2) (@​dmarcos)
  • Fix model visibility logic of tracked hands and controllers when there are input switches (e.g hands to controllers) (#fa0cc748) (@​dmarcos)
  • Prevent a-loader-title div (A-Frame created HTML element) to be serialized (#5574) (@​vincentfretin)
  • Disable magic window mode in Vision Pro that is only suitable for handheld mobile devices (#5560) (@​dmarcos)
  • Don't bubble <a-asset-item> error event that was preventing some tests to execute (#5548) (@​mrxz)
  • Don't stringify properties with undefined values to prevent flushToDOM to produce properties with the undefined string (#5549) (@​mrxz)
  • Fix serialization / stringification of asset type properties. When an HTML element they got exported incorrectly as e.g [object HTMLImageElement] (#5544) (@​mrxz, @​vincentfretin)
  • Refresh raycasted objects only when the objects raycaster component property changes. Prevent unnecessary costly updates (#5542) (@​vincentfretin)
  • Fix issue when using <a-cubemap> as texture component envMap (@​Omegahed, @​mrxz)
  • Fix incorrect texture reference counting, potentially leading to exceptions upon disposal of the texture (#5529) (@​mrxz)

... (truncated)

Changelog

Sourced from aframe's changelog.

1.7.1 (Apr 1, 2025)

Bug fixes

1.7.0 (Feb 20, 2025)

Post-processing, ES modules and importmap, WebGPU and TSL support, Logitech MX Ink integration and more.

Major Changes

Bug fixes

  • Remove unused width and height properties from flat and standard shaders (#5647) (@​mrxz)
  • Relax the clientWidth constraint in the controls tests. Fix tests on Ubuntu (#5641) (@​vincentfretin)
  • Check if XRSession exists before attaching inputsourcechange listener (#5631) (@​mrxz)
  • Don't apply anchor scale (only position and rotation) to an anchored entity (#5633) (@​mrxz)
  • Wait until referenceSpace is available befor initializing compositor layers (#5626) (@​vincentfretin)
  • Remove raycaster-closest-entity-changed listener when removing the cursor component (#5625) (@​vincentfretin)
  • Handle cursor rayOrigin updates and rayOrigin: mouse when component attached to an entity and not a-scene (fix #4759) (#4760) (@​kylebakerio)
  • Fix light shadow frustum visualization via CameraHelper (fix #5098) (#5099) (@​IanSweeneyAC, @​dmarcos)
  • Prevent loading cubemap for a probe light when envMap is not set (fix #5610) (#5611) (@​mrxz)
  • Prevent redundant pinchstarted events on a hand tracking pinch gesture (#5609) (@​mrxz)
  • Improve cursor component xrselect logic. Handle rayOrigin property changes and account for camera rigs when calculating the raycaster direction (#5606) (@​mrxz, @​vincentfretin)
  • Fix Apple Vision Pro detection logic to prevent false positives on iPad and iPhone (fix #5605) (#5607) (@​vincentfretin)
  • Remove fullscreen CSS styles from the document element when a-scene is disconnected (#5602) (@​gunhaxxor)
  • Adjust light intensity defaults and examples to account for WebGLRenderer.useLegacyLights deprecation in THREE r165 (#8813d3d2) (@​dmarcos)
  • Fix model visibility logic of tracked hands and controllers when there are input switches (e.g hands to controllers) (#fa0cc748) (@​dmarcos)
  • Prevent a-loader-title div (A-Frame created HTML element) to be serialized (#5574) (@​vincentfretin)
  • Disable magic window mode in Vision Pro that is only suitable for handheld mobile devices (#5560) (@​dmarcos)
  • Don't bubble <a-asset-item> error event that was preventing some tests to execute (#5548) (@​mrxz)
  • Don't stringify properties with undefined values to prevent flushToDOM to produce properties with the undefined string (#5549) (@​mrxz)
  • Fix serialization / stringification of asset type properties. When an HTML element they got exported incorrectly as e.g [object HTMLImageElement] (#5544) (@​mrxz, @​vincentfretin)
  • Refresh raycasted objects only when the objects raycaster component property changes. Prevent unnecessary costly updates (#5542) (@​vincentfretin)
  • Fix issue when using <a-cubemap> as texture component envMap (@​Omegahed, @​mrxz)
  • Fix incorrect texture reference counting, potentially leading to exceptions upon disposal of the texture (#5529) (@​mrxz)

... (truncated)

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dependabot[bot] avatar Apr 07 '25 02:04 dependabot[bot]