FSRForReShade
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An implementation of AMD's FidelityFX Super Resolution for ReShade / SweetFX
FSRForReShade
An implementation of AMD's FidelityFX Super Resolution for ReShade / SweetFX
Based on goingdigital's shadertoy shader: https://www.shadertoy.com/view/stXSWB
It's essentially a conversion from glsl to hlsl with a few multiply-adds thrown in to reduce instructions.
Designed with SweetFX 2.0 + ReShade. Something may need to be changed for it to work with newer versions (I think the vertex shader FullscreenTriangle needs to be replaced with PostProcessVS).
Downscales the output from the game, then upscales it again.
Usage
Prerequisites:
- Have ReShade / SweetFX "installed" for the game you want to shade
Required:
- Copy the shader to the shaders folder, e.g. "NFSUnderground2/SweetFX/Shaders", where all the other shaders live
- In "SweetFX/SweetFX_Settings.txt" add the line
#define USE_FSR 1after the use custom line - In "SweetFX/Shaders/Main.h" add the following code after custom:
/*-----------------------.
| :: FSR :: |
'-----------------------*/
#if (USE_FSR == 1)
#include "SweetFX\Shaders\FSR.h"
#endif
Optional:
- Edit line 259 of "SweetFX/Shaders/FSR.h" to change the value of
rendersizeto the size you want to shrink the image to before it is upscaled.
Screenshots
Downscaled to 1080p from 4K then upscaled back to 4K
Same but to 1440p
4K scaled to 4K
Native 4K