Lame-For-Unity
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iOS Build Error
AssemblyResolutionException: Failed to resolve assembly: 'NAudio, Version=1.0.6447.896, Culture=neutral, PublicKeyToken=null' Mono.Cecil.BaseAssemblyResolver.Resolve (Mono.Cecil.AssemblyNameReference name, Mono.Cecil.ReaderParameters parameters) UnityEditor.MonoAssemblyStripping.ResolveAssemblyReference (IAssemblyResolver resolver, Mono.Cecil.AssemblyNameReference assemblyName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:264) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Try to change .NET API level in unity build settings.
For example for Android: File => Build Settings => Player Settings => (in Inspector) Other Settings => Optimization => Api Compatibility Level : .Net 2.0
Hello! I can confirm I was able to build and test this lib on iOS, Android and Windows. It doesn't support UWP.