Techmino
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*REMAKING*
Progress:
- 2022/3/21: Basic controlling is done, all tunings can be accurate to 1 millisecond
- 2022/3/30: Rotation systems implemented
more details at -> Techmino: Galaxy
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WHAT THE HECK IS THIS ISSUE; THIS IS ALREADY A MASTERPIECE.
if it ain't broken, don't fix it
The current immature code design gradually began to bring a lot of irreparable bugs I must re-code the whole techmino, or I cannot improve user experience, and cannot implement many many many many good ideas
And don't worry, dict_xx.luas and mode files will probably keep their format, we can still use them
understandable have a nice day
~~commentator's curse~~
Bro could you add multiplayer by wifi hotspot it will make the game ten times better plss
I know this is not the right place but I started a discussion but no body replied and I don't know where I could suggest this
replying to now-hidden comment: you were supposed to suggest feature requests in issues, not discussions
Well I think this is not really an “issue” right now. Techmino Galaxy is more like a different game that is not directly related to the original Techmino (like they have totally different mechanisms/plots/targeted players that I don’t really think Techmino Galaxy is simply a remake of the original Techmino). If my speculation is correct, MrZ just wants to maintain these two games separately and treat them as two distinct projects.
Two but also one project, both for reaching the bright future of stacker game(