Techmino
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Editable IRS/IHS/IMS behavior
The idea is from Tetra Legends, which has the option to modify what you need to do for IRS/IHS to trigger.
(note: tetra legends does not have IMS)

This two are same I think Tetra legends use this: when you pressed the rotate key during the ARE once, IMS will be triggered
Tetra Legend's two modes... I thought they were
- Tap: As long as the buttons are pressed down during spawn delay, the piece will be initial-rotated/initial-held regardless of whether the buttons are held at the end of spawn delay. Holding the button starting from before the delay does not go through.
- That means, you can press and release the button during delay, have no button held at the end of the delay, and have initial hold/rotate activate.
- Hold: As long as the buttons are held at the end of the delay, the piece will be initial-rotated/initial-held regardless of when the button is pressed down.
- That means, you can hold one rotate button, spam hard drop, and have all pieces spawn pre-rotated.
Tetris Effect also has two modes of IRS/IHS, functioning identical to Tetra Legend's two modes (I thought the type B was different!)
Accidentally pressed "close with comment", sorry
This two are same I think
There's a difference

Graphs I made earlier (TL=Tetra Legends, TE=Tetris Effect)



Result
We may need these three: mode 1 - rotate key was pressed once during ARE mode 2 - rotate key was pressed once during ARE and is held when ARE finished mode 2 - rotate key is held when ARE finished