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Add multiple triggers per button

Open Not-A-Normal-Robot opened this issue 4 years ago • 5 comments

I use for 0ARR soft drop, but the Ultra mode sets its own ARR for the soft drop, which leads to mistakes. I could also use for Sonic Drop, but some modes (Marathon) completely disables both 0ARR softdrop and Sonic Drop so that means I can't soft drop at all. I'd like to be able to set for both 0ARR softdrop and Sonic Drop, which is currently not possible

(oh and I use v for Down 1 so I can put pieces in midair overhangs, so that's not a problem)

Not-A-Normal-Robot avatar Aug 29 '21 13:08 Not-A-Normal-Robot

In all fairness, modes that forces a minimum ARR should also disable the relevant teleport buttons, because the teleports basically defeats the purpose of minimum ARR. In other words, in my opinion, if a mode doesn't have 0ARR, you are not entitled to sonic drop.

User670 avatar Sep 01 '21 01:09 User670

Most games don't like to allow you to put one button for multiple inputs (imagine making A both left and right). For games like GTA where some inputs can share the same button, careful rules have to be made so that things make sense (eg, you can use the same button for "walk left" and "turn left on a car" because they are different action sets, and because you don't walk and drive at the same time).

User670 avatar Sep 01 '21 01:09 User670

This likely requires a decoupling of virtual keys and keypresses and keyboard presses. It might be difficult designing an interface on mobile devices though.

Trebor-Huang avatar Sep 01 '21 13:09 Trebor-Huang

@Not-A-Normal-Robot In short, do you mean "bind two actions to one key" ?

MrZ626 avatar Nov 26 '21 21:11 MrZ626

Yeah

Not-A-Normal-Robot avatar Nov 27 '21 06:11 Not-A-Normal-Robot